Post by Deleted on Jul 14, 2016 15:13:25 GMT
SAIYANS
Zenkai: In 'Death/Absorb Enabled' threads, Site Plots, Sagas or Staff-held Epic Battles, the character is able to survive a violent and life threatening injury, and when recovering from it they will receive a boost of 10% added to their PL. Maximum Cap of 30,000 gained through Zenkai. Staff will be checking to see if the injuries are worth a Zenkai or not. Takes up two racial slots.
Oozaru: The signature transformation of the Saiyan Race. The character transforms into a raging, towering ape. Grants them a PL boost. 5x Bestial Tier.
HUMANS
Full Power Mode: A technique allowing someone to maximize the potential of their attacks and strength, this technique increases the user's muscle mass immensely and multiplies their PL. They become fatigued after use to extreme levels however, and become skinny for some time afterwards too. The user can choose to have this or Max Potential. 5x Bestial Tier.
OR
Max Potential:
The human taps into their inner power and reaches their potential, multiplying their PL. Whilst this is weaker than MAX Power, it has very little ill effects on the body, if any at all. 3x Hidden Power Tier.
Adaptability: Humans are allowed to choose the other two Racial traits custom, due to the variety the race has.
MAJINS
Soft Flesh: Majin are a soft and malleable race, able to meld themselves over their wounds, sticking back together and closing holes as if made of chewing gum or putty. This makes them incredibly difficult to kill, but not impossible. Super serious injuries and disintergration arne't avoidable by this method. This also allows them to stretch their limbs. Also allows for once per thread a 30% of damage removed from an oncoming attack.
Copy: The Majin Race are capable of copying one of the techniques their opponent uses per thread. This allows them to either temporarily use it for the remained of the thread, or buy it at half price in the technique section after the threads completion.
Absorption: In 'Death/Absorb Enabled' threads, or in Site Plots, Sagas or Staff-held Epic Battles, The user may Absorb a dead player character and gain a percentage of their PL. They gain 30% PL of characters stronger than them, and 20% PL of those weaker than them. All gains are rounded. Cap of 40,000 gained from an absorption.
ARCOSIANS
Nightmare Unsupression: Releasing some of the suppression on their power, the user's power is multiplied by certain amounts depending on the level. By spending Natural Abilities they can gain these levels. For one natural: 8x, For two naturals: 12x, For three naturals: 18x. While in the 12x form you lose out on 25% of gains per thread (rounded at the end.) While in the 18x form you lose out on 50% gains per thread (rounded). This can't be stacked with actual transformations. If no naturals are spent, your Arcosian may have 'Survival'.
OR
Survival: Arcosians are very hard to kill. They are able to take a hit and survive injuries surprisingly well and can live even in the vacuum of space. The Arcosian can survive in any environment that would normally kill someone due to exposure. Eg. Hot, Cold, Space. Once per thread, an attack that hits and would kill the Arcosian does not kill the Arcosian. They could still be severely injured but they have a second chance to flee or fight.
Tail: The members of Frieza's Race have strong and maneuverable tails. This allows them to use them as points to release Ki blasts, like limbs to grab and throw things and to wrap them around things for restraint, movement and other purposes.
Copy: The Frieza Race are capable of copying one of the techniques their opponent uses per thread. This allows them to either temporarily use it for the remained of the thread, or buy it at half price in the technique section after the threads completion.
NAMEKIANS
Great Namek: Namekians are able to massively grow in size with their Body Size Control and Elasticity, allowing them to massively increase in strength. Their PL is multiplied and they become angrier. This Ability also encompasses their Elasticity. 5x Bestial Tier.
Regeneration: Namekians can regenerate wounds and even lost limbs at the cost of some energy. However, they cannot regenerate brain tissue or from decapitation, and more likely than not a powerful attack will still kill you. After one round of concentrating their energies, a Namekian can regenerate their bodies to restore themselves to health, limbs bursting forward from an amputated stub or gaping wounds suddenly healing. Every time you use it you lose 5-10% of your power level depending on severity for the remainder of the thread. Make Sure to use it wisely!
Healing: Using physical contact, a warrior can transfer their ki into the body of another. Doing this can quickly heal wounds that someone has received. Though this can be a powerful ability, the process can be slow and larger wounds will require more ki to heal. You cannot use Healing on yourself. This will also drain the healer, depending on the amount of damage being healed. For every point healed 5-10% of that is reduced by the healer. A healer cannot heal more than the PL amount he has to drain. The drain will last till the end of the topic.
Insignificant- things like paper cuts, mosquito bites, and so on. A body covered in mosquito bites, while itchy, still counts as insignificant wounds. (1 post)
Minor wounds- scrapes, large bruises, small cuts, not quite broken bones fall under minor wounds. If there are enough minor wounds, it counts as medium wounds for the purpose of healing time and energy cost. (1 post)
Medium wounds- fractures, large gashes, small chunks of body missing (such as missing an ear or finger, but having it ready to reattach) constitute minor wounds. While someone might eventually die of medium wounds, it would take a while and a lot of mistreatment. (2 posts)
Heavy wounds- shattered bones, widespread medium wounds, and so on fall under heavy wounds. (3 posts)
Critical wounds- Wounds that will kill you shortly. Things like having your ribs broken, then those going on to puncture your lungs. (4 posts)
ANDROID / CYBORG
Durability: Androids and Cyborgs are artificial in nature, often times being built out of hard and dense materials. This makes them durable and they can survive more attacks than most. Once per thread they can 1/2 the damage they receive from an attack.
Overclock: Androids and Cyborgs run on engines, mechanisms and other methods of generation for power. Overcharging and Overclocking these devices leads to an enormous boost in power, multiplying the power of the android in exchange for mass drain of power and internal burning/damages. 3x Hidden Power Tier.
Can't Sense Me: Androids and Cyborgs cannot be sense naturally by Ki Sensing techniques. Scouters can be used to track them with a 1/2 signature. If this technique isn't used and you can be tracked as a weakness, you can replace with with a custom Android themed ability.
HERANS
Battle Thirst: Herans crave for battle and destruction, that’s a urge they have on their very core, meaning that they will most of the times fight to the death. Whenever a Heran is at a Death Enabled Thread, they gain an +x2 boost to their transformation. However, if they run away from the fight, the shame will embarrass them greatly, giving them a – 50% penalty to their gains for that thread.
Durable: Herans are a hardy species, beyond their natural strength they can also take a hit and survive injuries surprisingly well, even from those more powerful than them. Once per thread, +x1 is added to your transformation in terms of defense only. Counts as 2x is not transformed when using it.
Fighters Dream: Herans have an affinity for fighting techniques and will start with 2 additional techniques.
DEMONS
Demonic Will: A powered up state that allows a Demon to utilize their untapped power. It gives them a black aura, and multiplies their power. It's only drawback is the slow loss of energy from the state, causing the user to be tired and unable to use Ki attacks for three turns after use. 3x (Hidden Power Tier).
Magic: Magic is a special type of power usable by a set few who learn how to utilize it, though a few beings have been shown to utilize it naturally. Magic is primarily used for supportive techniques, such as possession, and there are not as many offensive techniques that are used magically. Magic is completely distinct from ki, and so while a magic user may possess low ki power, they could easily possess immense magic abilities - as the two energies are not related to each other. Demons have a natural affinity for magic.
Supernatural Genetics: Being born in the Demon Realm offers the benefits of supernatural genetics and vast knowledge of magic to the extent that they are one and the same. That is, a Demon might be born with corrosive gas breath, or the ability to generate poison from their finders, or the ability to spit fire. Replace this racial ability with one racial for your demon's special ability.
BIO-ANDROIDS
Absorption: In 'Death/Absorb Enabled' threads, or in Site Plots, Sagas or Staff-held Epic Battles, The user may Absorb a dead player character and gain different amounts of PL depending on the tier of the character. They gain 20% PL of characters stronger than them, and 10% PL of those weaker than them. All gains are rounded. Cap of 30,000 gained from an absorption.
Power of Three: Bio-Androids have various characteristics, either emulated or directly inherited from other races. Some examples might include Namekian regeneration, heran battle thirst, zenkai, or other beneficial traits. These act as 'hybridized' traits, slightly weaker than a pure species would be, but still very useful. Player picks up to three, cannot include Majin.
(Saiyan) Bio-Zenkai: In 'Death/Absorb Enabled' threads, Site Plots, Sagas or Staff-held Epic Battles, the character is able to survive a violent and life threatening injury, and when recovering from it they will receive a boost of 5% added to their PL. Maximum Cap of 20,000 gained through Zenkai. Staff will be checking to see if the injuries are worth a Zenkai or not.
(Human) Bio-Full Power Mode: A technique allowing someone to maximize the potential of their attacks and strength, this technique increases the user's muscle mass immensely and multiplies their PL by 3x. They become fatigued after use to extreme levels however, and become skinny for some time afterwards too.
(Heran) Bio-Battle Thirst: Herans crave for battle and destruction, that’s a urge they have on their very core, meaning that they will most of the times fight to the death. Whenever a Heran is at a Death Enabled Thread, they gain an +x1 boost to their transformation. However, if they run away from the fight, the shame will embarrass them greatly, giving them a – 60% penalty to their gains for that thread.
(Namekian) Regeneration: Namekian regeneration can heal severe damages and completely replace lost limbs, but every time you use it you lose 5-10% of your power level depending on severity for the remainder of the thread. Make Sure to use it wisely!
(Demon) Bio-Supernatural Genetics: Being born in the Demon Realm offers the benefits of supernatural genetics and vast knowledge of magic to the extent that they are one and the same. That is, a Demon might be born with corrosive gas breath, or the ability to generate poison from their finders, or the ability to spit fire. Replace this racial ability with one racial for your demon's special ability.
(Arcosian) Bio-Suppression: Releasing some of the suppression on their power, the user's power is multiplied by certain amounts depending on the level. By spending Natural Abilities they can gain these levels. For one natural: 6x, For two naturals: 10x, For three naturals: 14x. While in the 10x form you lose out on 30% of gains per thread (rounded at the end.) While in the 14x form you lose out on 60% gains per thread (rounded). This can't be stacked with actual transformations. If no naturals are spent, your Arcosian may have 'Survival'.
(Android) Durability: Androids and Cyborgs are artificial in nature, often times being built out of hard and dense materials. These Bio-Androids are built as dense as their non-biological brothers. This makes them durable and they can survive more attacks than most. Once per thread they can remove 35% the damage they receive from an attack.
Zenkai: In 'Death/Absorb Enabled' threads, Site Plots, Sagas or Staff-held Epic Battles, the character is able to survive a violent and life threatening injury, and when recovering from it they will receive a boost of 10% added to their PL. Maximum Cap of 30,000 gained through Zenkai. Staff will be checking to see if the injuries are worth a Zenkai or not. Takes up two racial slots.
Oozaru: The signature transformation of the Saiyan Race. The character transforms into a raging, towering ape. Grants them a PL boost. 5x Bestial Tier.
HUMANS
Full Power Mode: A technique allowing someone to maximize the potential of their attacks and strength, this technique increases the user's muscle mass immensely and multiplies their PL. They become fatigued after use to extreme levels however, and become skinny for some time afterwards too. The user can choose to have this or Max Potential. 5x Bestial Tier.
OR
Max Potential:
The human taps into their inner power and reaches their potential, multiplying their PL. Whilst this is weaker than MAX Power, it has very little ill effects on the body, if any at all. 3x Hidden Power Tier.
Adaptability: Humans are allowed to choose the other two Racial traits custom, due to the variety the race has.
MAJINS
Soft Flesh: Majin are a soft and malleable race, able to meld themselves over their wounds, sticking back together and closing holes as if made of chewing gum or putty. This makes them incredibly difficult to kill, but not impossible. Super serious injuries and disintergration arne't avoidable by this method. This also allows them to stretch their limbs. Also allows for once per thread a 30% of damage removed from an oncoming attack.
Copy: The Majin Race are capable of copying one of the techniques their opponent uses per thread. This allows them to either temporarily use it for the remained of the thread, or buy it at half price in the technique section after the threads completion.
Absorption: In 'Death/Absorb Enabled' threads, or in Site Plots, Sagas or Staff-held Epic Battles, The user may Absorb a dead player character and gain a percentage of their PL. They gain 30% PL of characters stronger than them, and 20% PL of those weaker than them. All gains are rounded. Cap of 40,000 gained from an absorption.
ARCOSIANS
Nightmare Unsupression: Releasing some of the suppression on their power, the user's power is multiplied by certain amounts depending on the level. By spending Natural Abilities they can gain these levels. For one natural: 8x, For two naturals: 12x, For three naturals: 18x. While in the 12x form you lose out on 25% of gains per thread (rounded at the end.) While in the 18x form you lose out on 50% gains per thread (rounded). This can't be stacked with actual transformations. If no naturals are spent, your Arcosian may have 'Survival'.
OR
Survival: Arcosians are very hard to kill. They are able to take a hit and survive injuries surprisingly well and can live even in the vacuum of space. The Arcosian can survive in any environment that would normally kill someone due to exposure. Eg. Hot, Cold, Space. Once per thread, an attack that hits and would kill the Arcosian does not kill the Arcosian. They could still be severely injured but they have a second chance to flee or fight.
Tail: The members of Frieza's Race have strong and maneuverable tails. This allows them to use them as points to release Ki blasts, like limbs to grab and throw things and to wrap them around things for restraint, movement and other purposes.
Copy: The Frieza Race are capable of copying one of the techniques their opponent uses per thread. This allows them to either temporarily use it for the remained of the thread, or buy it at half price in the technique section after the threads completion.
NAMEKIANS
Great Namek: Namekians are able to massively grow in size with their Body Size Control and Elasticity, allowing them to massively increase in strength. Their PL is multiplied and they become angrier. This Ability also encompasses their Elasticity. 5x Bestial Tier.
Regeneration: Namekians can regenerate wounds and even lost limbs at the cost of some energy. However, they cannot regenerate brain tissue or from decapitation, and more likely than not a powerful attack will still kill you. After one round of concentrating their energies, a Namekian can regenerate their bodies to restore themselves to health, limbs bursting forward from an amputated stub or gaping wounds suddenly healing. Every time you use it you lose 5-10% of your power level depending on severity for the remainder of the thread. Make Sure to use it wisely!
Healing: Using physical contact, a warrior can transfer their ki into the body of another. Doing this can quickly heal wounds that someone has received. Though this can be a powerful ability, the process can be slow and larger wounds will require more ki to heal. You cannot use Healing on yourself. This will also drain the healer, depending on the amount of damage being healed. For every point healed 5-10% of that is reduced by the healer. A healer cannot heal more than the PL amount he has to drain. The drain will last till the end of the topic.
Insignificant- things like paper cuts, mosquito bites, and so on. A body covered in mosquito bites, while itchy, still counts as insignificant wounds. (1 post)
Minor wounds- scrapes, large bruises, small cuts, not quite broken bones fall under minor wounds. If there are enough minor wounds, it counts as medium wounds for the purpose of healing time and energy cost. (1 post)
Medium wounds- fractures, large gashes, small chunks of body missing (such as missing an ear or finger, but having it ready to reattach) constitute minor wounds. While someone might eventually die of medium wounds, it would take a while and a lot of mistreatment. (2 posts)
Heavy wounds- shattered bones, widespread medium wounds, and so on fall under heavy wounds. (3 posts)
Critical wounds- Wounds that will kill you shortly. Things like having your ribs broken, then those going on to puncture your lungs. (4 posts)
ANDROID / CYBORG
Durability: Androids and Cyborgs are artificial in nature, often times being built out of hard and dense materials. This makes them durable and they can survive more attacks than most. Once per thread they can 1/2 the damage they receive from an attack.
Overclock: Androids and Cyborgs run on engines, mechanisms and other methods of generation for power. Overcharging and Overclocking these devices leads to an enormous boost in power, multiplying the power of the android in exchange for mass drain of power and internal burning/damages. 3x Hidden Power Tier.
Can't Sense Me: Androids and Cyborgs cannot be sense naturally by Ki Sensing techniques. Scouters can be used to track them with a 1/2 signature. If this technique isn't used and you can be tracked as a weakness, you can replace with with a custom Android themed ability.
HERANS
Battle Thirst: Herans crave for battle and destruction, that’s a urge they have on their very core, meaning that they will most of the times fight to the death. Whenever a Heran is at a Death Enabled Thread, they gain an +x2 boost to their transformation. However, if they run away from the fight, the shame will embarrass them greatly, giving them a – 50% penalty to their gains for that thread.
Durable: Herans are a hardy species, beyond their natural strength they can also take a hit and survive injuries surprisingly well, even from those more powerful than them. Once per thread, +x1 is added to your transformation in terms of defense only. Counts as 2x is not transformed when using it.
Fighters Dream: Herans have an affinity for fighting techniques and will start with 2 additional techniques.
DEMONS
Demonic Will: A powered up state that allows a Demon to utilize their untapped power. It gives them a black aura, and multiplies their power. It's only drawback is the slow loss of energy from the state, causing the user to be tired and unable to use Ki attacks for three turns after use. 3x (Hidden Power Tier).
Magic: Magic is a special type of power usable by a set few who learn how to utilize it, though a few beings have been shown to utilize it naturally. Magic is primarily used for supportive techniques, such as possession, and there are not as many offensive techniques that are used magically. Magic is completely distinct from ki, and so while a magic user may possess low ki power, they could easily possess immense magic abilities - as the two energies are not related to each other. Demons have a natural affinity for magic.
Supernatural Genetics: Being born in the Demon Realm offers the benefits of supernatural genetics and vast knowledge of magic to the extent that they are one and the same. That is, a Demon might be born with corrosive gas breath, or the ability to generate poison from their finders, or the ability to spit fire. Replace this racial ability with one racial for your demon's special ability.
BIO-ANDROIDS
Absorption: In 'Death/Absorb Enabled' threads, or in Site Plots, Sagas or Staff-held Epic Battles, The user may Absorb a dead player character and gain different amounts of PL depending on the tier of the character. They gain 20% PL of characters stronger than them, and 10% PL of those weaker than them. All gains are rounded. Cap of 30,000 gained from an absorption.
Power of Three: Bio-Androids have various characteristics, either emulated or directly inherited from other races. Some examples might include Namekian regeneration, heran battle thirst, zenkai, or other beneficial traits. These act as 'hybridized' traits, slightly weaker than a pure species would be, but still very useful. Player picks up to three, cannot include Majin.
(Saiyan) Bio-Zenkai: In 'Death/Absorb Enabled' threads, Site Plots, Sagas or Staff-held Epic Battles, the character is able to survive a violent and life threatening injury, and when recovering from it they will receive a boost of 5% added to their PL. Maximum Cap of 20,000 gained through Zenkai. Staff will be checking to see if the injuries are worth a Zenkai or not.
(Human) Bio-Full Power Mode: A technique allowing someone to maximize the potential of their attacks and strength, this technique increases the user's muscle mass immensely and multiplies their PL by 3x. They become fatigued after use to extreme levels however, and become skinny for some time afterwards too.
(Heran) Bio-Battle Thirst: Herans crave for battle and destruction, that’s a urge they have on their very core, meaning that they will most of the times fight to the death. Whenever a Heran is at a Death Enabled Thread, they gain an +x1 boost to their transformation. However, if they run away from the fight, the shame will embarrass them greatly, giving them a – 60% penalty to their gains for that thread.
(Namekian) Regeneration: Namekian regeneration can heal severe damages and completely replace lost limbs, but every time you use it you lose 5-10% of your power level depending on severity for the remainder of the thread. Make Sure to use it wisely!
(Demon) Bio-Supernatural Genetics: Being born in the Demon Realm offers the benefits of supernatural genetics and vast knowledge of magic to the extent that they are one and the same. That is, a Demon might be born with corrosive gas breath, or the ability to generate poison from their finders, or the ability to spit fire. Replace this racial ability with one racial for your demon's special ability.
(Arcosian) Bio-Suppression: Releasing some of the suppression on their power, the user's power is multiplied by certain amounts depending on the level. By spending Natural Abilities they can gain these levels. For one natural: 6x, For two naturals: 10x, For three naturals: 14x. While in the 10x form you lose out on 30% of gains per thread (rounded at the end.) While in the 14x form you lose out on 60% gains per thread (rounded). This can't be stacked with actual transformations. If no naturals are spent, your Arcosian may have 'Survival'.
(Android) Durability: Androids and Cyborgs are artificial in nature, often times being built out of hard and dense materials. These Bio-Androids are built as dense as their non-biological brothers. This makes them durable and they can survive more attacks than most. Once per thread they can remove 35% the damage they receive from an attack.